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ScaredyDave
Dave Bruno is a Game Artist and Animator. He's animated for Lucky Charms and Trix Yogurt commercials, Facebook Social Games, Slot Machines, Steam Games and Studio Yotta shorts. He even has his own animated Youtube show "Scaredy Dave".

Dave Bruno @ScaredyDave

Age 36, Male

Game Animator

Columbia College Chicago Alumn

Funnyvale, CA

Joined on 4/6/11

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Comments

Have you done 3D Animation before? You should know it's a different ball game and though the animation principles still apply, it takes a long time to learn the software and become efficient at it.

Yeah Ive made a few animations in 3D, nothing too complex, animated a very fun character walk thats on my demo reel and Ive done some lip syncing with my brother's rig. So Ive dabbled in it, but its been a while so Ill need to refresh myself. I was thinking of either taking some online coarses with Animation Mentor of Gnomon, or going the cheap and easy route of buying tutorial DVDs or just plain Youtubing it haha.

I've been thinking about teaming up with an artist and finishing the now huge mound of games i have going on. I hadnt considered it before, but maybe it would be for the best and just fun to try sometime.

Careful with the gaming industry, it is nothing like what most people think of it as.

As for CG, you'll find both pleasant and not-so-pleasant differences between that and traditional or flash works as you learn more.

-With CG, re-using content is much easier. Once you build something, you don't have to fiddle with it much again!

-But... making stuff almost always takes longer in 3d than in traditional media. So, if you want to do quick-release one-shot parodies in 3d, it is probably going to take you a lot more time to do than if it was done in 2d. However, if you're doing a series of shorts that re-use the same characters and environments, 3d will be MUCH faster than 2d.

Learning 3d animation/design takes a lot of work, but at least knowing 2d animation does transfer somewhat decently into 3d.

Good luck!

I wanted to make cartoons when I was like 12, but then I tried making games and liked it a lot more.
You have to code and design and test n build systems instead of just drawing drawing drawing drawing drawing until you're dead.

I could use the help on my Reincarnation series. I'm in need of some help with all the animation. If you are interested, please send me a PM.